Horror Hunt HQ
HomeNow PlayingRecommendationsReviewsWalkthroughsLore VaultMoviesMerchPast Posts

Brokenlore: Unfollow

PC
Jen:7.6
Kayla:7.0
Final Score:7.3

Jen's Review

January 29, 2026

Brokenlore: Unfollow easily stands out as my favorite of the Brokenlore titles. I’ve played all of them (or at least I’m pretty sure I have), and while I’ve enjoyed the series as a whole, Unfollow is on a completely different level—gameplay, visuals, story… all of it.

First off, this game is longer than most indie titles. I clocked about 4.3 hours total, and yes, a chunk of that was spent interacting with live chat—but even accounting for that, this is a substantial experience. At this point, Serafini Productions feels like they’re edging closer to full dev studio territory rather than traditional indie, and honestly? It shows.

Graphics-wise, Unfollow looks amazing. For most of the game, it’s very realistic and polished. There are a few moments where things dip slightly, but even then, it’s still visually impressive and well done.

Gameplay is very well rounded. You get a little bit of everything:

puzzles

exploration through creepy environments

chase scenes

boss battles

It never felt repetitive, and it constantly kept me engaged.

Now… the story. This is where things get wild.

The story was nothing like what I expected based on the trailer. And before anything else—this game absolutely needs a long list of trigger warnings. We’re talking body dysmorphia, neglect, abuse, eating disorders, bullying… pretty much the full emotional damage bingo card.

The story follows Anne, whose mother was once famous in her youth, celebrated for her beauty and body. Anne, while not unattractive herself, is forced to live under the crushing weight of her mother’s unrealistic expectations. That pressure manifests in horrific ways—bullying, extreme food restrictions (including literally padlocking the fridge), forced surgical procedures, and relentless emotional abuse.

Unsurprisingly, Anne develops severe issues surrounding her body image and weight. And on top of all that? She’s also brutally bullied at school.

And… yeah. I’ll stop there and let you experience the rest for yourself.

All of this is to say: while Brokenlore: Unfollow looks great and plays well, I wouldn’t actually classify it as a traditional horror game. This isn’t “boo, scary monster” horror. This is story-driven emotional damage.

So if you’re looking for a game to scare your socks off? This ain’t it.

But if you’re looking for a deeply unsettling, heavy, narrative-focused experience that makes you sit back and go, “Wow… that hurt,” then Brokenlore: Unfollow absolutely delivers.

This is less “horror night” and more “time to stare at the wall afterward and rethink everything.”

Kayla's Review

January 30, 2026

Brokenlore: Unfollow was my first experience with the Brokenlore series, and I went in cautiously optimistic. New release, looked decent, seemed like a solid pick for I Survived. Unfortunately… I was surprised, and not in a great way. While the story itself is genuinely well done, the overall experience left me more confused and frustrated than scared.

This game felt longer than it needed to be, not because it had more to say but because it didn’t know when to stop. By the later chapters, it felt dragged out for no real reason, and that pacing issue really hurt the experience.

At the beginning, there are scares. A handful of solid moments and a few chase scenes definitely had my anxiety up. But after that? It becomes less “horror” and more “what am I looking at and why?” There are far more confusing moments than frightening ones, and the fear factor drops off hard as the game progresses.

This is where the game shines and also where it stumbles. The story is emotional, relevant, and thoughtfully handled. It dives deep into the character’s mental health, trauma, bullying, eating disorders, and nightmares. It’s sad, revealing, and genuinely impactful. That said… the way it’s delivered becomes increasingly unfocused. The game jumps from home, to school, to a mental hospital, back home, into a backrooms-style area, and then into a retro nightmare chapter that completely killed my interest. It felt random, out of place, and not scary at all.

And then… the maze of intestines happened. Yes. That sentence is real. At that point, both chat and I were so confused that we stopped playing altogether. Not because we were scared, but because we had no idea what the devs were even trying to do anymore. Puzzles weren’t the issue here. They were mostly straightforward and didn’t hinder progression. The problem wasn’t how you played, it was why you were suddenly doing any of this at all.

From a streaming standpoint, this was rough. Early on, we were all super engaged with the story and events of the game. Later? Confusion took over. By the time we hit the intestine maze, frustration outweighed curiosity, and that’s never a great sign. I ended up watching Jen finish the game, and while the story does come full circle, it didn’t justify how long and scattered the journey felt.

Brokenlore: Unfollow is a game I would recommend but with very clear caveats. The story is powerful and important, but the execution loses focus and drags things out far longer than necessary. Had it stayed grounded in the nightmare elements tied to trauma and mental health and ended where it should have, this review would look very different.

As it stands, it’s emotionally strong, structurally messy, and only occasionally scary. Go in for the story but manage your expectations. 🖤

Community

Comments (0)

No comments yet. Be the first to share your thoughts!
HomePlayingReccsLore
Horror Hunt HQ — Where horror games get ranked and roasted
No filter. No mercy. Just scores. 💀

Warning: This site is haunted. Some interactions may trigger unexpected audio and visual horror effects.

Privacy Policy
base44
Edit with Base44

Warning:

This site is haunted.

Some interactions may trigger unexpected audio and visual horror effects.