The Baby in Yellow
Overview & Tips
BEFORE YOU START
This game loves to mess with you. If something feels off, it probably is.
Objectives are simple, but the game will actively try to distract you.
You will lose track of the baby at least once. It is not your fault. (Mostly.)
Do not trust the baby.
HOW THIS WALKTHROUGH WORKS
This guide is broken down by each night, with step-by-step instructions for objectives, progression, and key moments.
Some sections are straightforward. Others are not.
If you get stuck, you are not alone. If something feels confusing or chaotic, it is likely intentional.
Follow each section in order to stay on track.
Chapter 1 "Sheep"
NIGHT 1: “OKAY THIS BABY IS NOT NORMAL”
Night 1 introduces the core gameplay loop—feed the baby, change the baby, and put it to bed. Everything is straightforward on paper, but the game immediately starts introducing small disruptions that signal things are not right.
This section also contains Cat Souls 1–5.
1. Feed the Baby
Head into the kitchen through the door on your right.
Open the top cabinets. Cat Soul (1/12) is located in the right cabinet.
Open the refrigerator and take a bottle of milk. Use the bottle on the baby sitting at the table.
2. Check the Living Room
Look toward the TV on the left side of the room. Cat Soul (2/12) is standing on top of it.
The game begins introducing distractions early. Get used to checking anything that stands out.
3. Change the Baby
Pick up the baby and take it to the changing room (door on the right).
Place it on the changing mat and grab a diaper from the cabinet across the room.
Before turning back, check the white wall shelf near the changing area. Cat Soul (3/12) is located there.
Turn around.
The baby will be gone.
4. Retrieve the Baby
Exit into the hallway and pick the baby up from the floor.
Return to the changing room, place it back on the mat, and complete the diaper change.
This is the first moment where the game breaks normal expectations.
5. Put the Baby to Bed
Take the baby upstairs and go to the back bedroom.
Place it in the crib. You will receive the objective to find a storybook.
6. Collect the Next Soul
Before leaving the room, check the small cabinet to the right of the chair.
Look behind the children’s blocks. Cat Soul (4/12) is hidden there.
7. Follow the Footprints
Exit the room and enter the next area where blue footprints are visible.
Follow them to the laundry area.
On top of the washing machine is Cat Soul (5/12).
There is also a voice recorder on the nearby shelves. It can be interacted with multiple times for different recordings.
8. Read the Story
Return to the bedroom.
Pick up The Prince and the Cat from the shelf next to the chair.
Sit in the chair and begin reading.
You will be prompted to watch TV.
9. The Baby Disappears Again
Go downstairs and watch TV.
Return upstairs. The baby will no longer be in the crib.
Locate it, bring it back, and place it in the crib again.
10. Give the Baby the Plush
Find the plush cat on top of a high cabinet.
Give it to the baby in the crib.
If the baby laughs, leave the room and close the door.
11. Return to the TV
Go back downstairs and watch TV again to progress.
NIGHT 2: “IT GETS WORSE FROM HERE”
Night 2 builds on the same routine as before, but removes any sense of control you thought you had. Objects begin moving on their own, tasks become unpredictable, and the baby is no longer even pretending to cooperate.
This section includes Cat Soul 6.
1. Feed the Baby
Head into the kitchen and open the refrigerator.
The bottle will disappear.
Check the lower cabinets to the right of the oven. The bottle will be inside one of them.
Take the bottle and feed the baby.
2. Change the Baby (Attempt #1)
Take the baby to the changing station.
Attempt to grab a diaper.
The baby will escape.
3. Chase the Baby
Follow the baby to the living room.
You will find him near the sofa.
This is your first real “you are not in control” moment of the night.
4. Find the Diaper
Return to the kitchen and search the cabinets.
The diaper will not stay in one place.
When it escapes again, head upstairs.
5. Follow the Baby Upstairs
Go to the children’s bedroom.
Interact with the baby on the chair.
Leave the room.
6. The Diaper Event
Follow the movement into the parents’ bedroom (first door near the stairs).
Approach the diaper.
It will launch and hit the wall.
On the table to the left is Cat Soul (6/12).
Pick up a diaper once it settles.
7. Change the Baby (Attempt #2)
Return to the baby.
Place him on the changing station and complete the diaper change.
At this point, the game has fully shifted from simple tasks to controlled chaos.
8. Story Time Again
Pick up the book to the right of the chair.
Sit in the chair and begin reading.
This time, the routine changes slightly.
9. Give the Baby the Plush
Place the baby in the crib.
Find and give the baby a plush rabbit instead of the cat.
10. The Delivery
Go downstairs and attempt to sit on the sofa.
A knock will interrupt you.
Go to the front door and open it.
Pick up the box outside and place it on the table.
11. Return to the Living Room
Sit back down on the couch in front of the TV to continue.
NIGHT 3: “NOW IT’S PERSONAL”
Night 3 fully commits to the chaos. The game begins breaking its own rules, environments shift unexpectedly, and you lose any sense of normal space. This is where the experience starts leaning into full horror.
1. Calm the Baby
Go to the baby and interact to calm him down.
Leave the room, close the door, and head downstairs.
2. Make the Toast
Go into the kitchen.
Open the white toaster to the right of the oven.
Place a piece of bread, then add cheese from the refrigerator, followed by a second piece of bread.
Activate the toaster.
An explosion will trigger.
3. The Refrigerator Sequence
Look inside the refrigerator.
You will see a bottle in the distance.
Attempt to move toward it, then turn and navigate through the corridors to exit.
This is one of the first moments where the game distorts space entirely.
4. Feed the Baby
Take the bottle and feed the baby.
The routine is still there, but everything around it is no longer stable.
5. Change the Baby
Take the baby to the changing table.
Grab a diaper.
You will not be able to complete the task normally.
6. Retrieve the Pacifier
Run upstairs to the parents’ bedroom.
Locate the glass cabinet on the wall near the door on the left.
Break the cabinet and take the pacifier.
Return downstairs and give it to the baby.
7. Transition Event
Carry the baby upstairs to the children’s bedroom.
The screen will go dark.
Walk forward until the environment shifts.
A new book will appear.
8. Put the Baby to Bed
Enter the children’s bedroom.
The baby will be floating.
Place the baby in the crib.
Give the baby a plush sheep.
9. Final Story Time
Pick up the book.
Sit in the chair and begin reading.
This will complete Night 3.
UNLOCKING THE TRUE ENDING
After completing all three nights, additional content becomes available.
Restart Night 1.
Exit the apartment and go to the elevator.
Above the call button, you will see a bunny symbol.
Interact with it and wait.
Enter the elevator and press the button to unlock new chapters.
Chapter 2 "Rabbit"
The second chapter shifts away from routine entirely. You are no longer following simple tasks—now you are navigating changing environments, solving puzzles, and reacting to increasingly aggressive behavior from the child.
This chapter introduces more complex progression and removes any sense of safety.
PICKMAN
This section focuses on exploration, puzzle-solving, and regaining control of your environment while the child actively interferes.
1. Enter the Corridor
Exit the elevator and look to the left.
On the rug by the door is Cat Soul (7/12).
Move forward down the corridor.
Attempt to open the door on the left marked with a rabbit symbol.
Chains and a lock will appear, and the child will disappear.
2. Enter the Apartment
Go into the apartment.
You will see the child holding a key on the table.
Attempting to catch him will not work.
You must progress by solving the puzzle in the room.
3. Collect the Sheet Music
Locate three pieces of sheet music:
- One is on a shelf around the corner to the right
- One is on the kitchen table
- One is on the bedside table behind the screen
Place all sheet music onto the piano stand.
While searching, check the cabinet with white shelves between the gramophone and the bed.
This is where Cat Soul (8/12) is located.
4. Play the Piano
Once all sheet music is placed, interact with the piano.
Press the red button that appears.
A secret passage will open.
5. Use the Gramophone
Go through the passage and pick up the plate at the end.
Return to the main room.
Place the plate into the gramophone next to the piano.
The child will become distracted.
Take this opportunity to grab the key and unlock the rabbit-marked door.
6. Restore Power
Move toward the elevator and attempt to call it.
There will be no power.
Face the elevator and take the door on the left.
Follow the corridor and go through the next door.
Open the door on the right marked with a lightning symbol.
7. Install the Fuses
Take the blue fuse from the box opposite the door.
Move forward and install it in the electrical panel on the left.
On the ladder against the wall on the right is Cat Soul (9/12).
Continue further into the room and locate the green lockers.
Inside the middle locker are purple fuses.
Take one and install it in the second panel.
The baby will steal the blue fuse.
8. Dispose of the Baby
You must remove the baby to continue.
To the right of the front door is the first part of the code: 43.
Inside the left green locker is a note with the second part: 17.
Enter the code 4317 on the garbage chute lock.
Place the baby inside.
9. Restore Power Again
Retrieve the fuses.
Place the blue fuse in the left panel and the purple fuse in the right panel.
Return to the elevator and call it.
10. Escape the Entity
A monster will appear.
Run back through the door where you restored power.
On the way, pick up the key with a yellow circle from the table on the right.
Use it to unlock the next door.
11. Unlock the Remaining Doors
Continue forward.
On the right-side table (center area), pick up the key with yellow crescents.
Use it to remove the first lock.
On the left table (right edge), pick up the key with a yellow triangle.
Use it to remove the second lock.
12. Reach the Elevator
Move forward and enter the elevator to complete this section.
EXIT
This section focuses on escaping the loop. The game will try to push you into repeating the cycle, but progression depends on breaking it.
1. Grab the Key First
When the chapter begins, ignore the objective.
To the left of the child (to the right of the stairs), there is a vase.
Inside is a key with a purple heart.
Pick up the key and go upstairs.
2. Enter the Upper Floor
Open the far door on the second floor.
Move down the corridor, passing the child.
Do not interact with him.
Enter the last door on the right.
3. Collect the Next Soul
Go past the crib.
Behind it is Cat Soul (10/12).
Avoid interacting with anything unnecessary.
Do not watch the TV.
Do not look directly into the red eyes.
4. Break the Loop
When the monster appears, pick up the child.
If you place the baby in the crib, the sequence will reset.
Do not do this.
Instead, throw the baby into one of the holes to the left or right of the crib.
A new passage will open.
5. Continue Forward
Near the crib is Cat Soul (11/12).
Collect it before moving on.
Follow the bridge.
Look for a low opening in the wall on the right.
Move the cardboard covering it and proceed.
6. First Chase Sequence
A monster will appear.
Run to the left, then take the right at the fork.
Continue down the corridor.
On the left side, look for another low section of wall covered by cardboard.
Move it aside.
Inside this area are toys.
To the left of the shelf is Cat Soul (12/12).
7. Final Escape Path
When the monster appears again, turn right and run forward.
Open the door ahead.
Look for a passage between the blocks on the left.
Continue through the gaps:
- Between the toy trains (center)
- Between the milk bottles (center area)
Follow the green arrows.
They will guide you toward the correct path.
8. Exit
Continue following the arrows through the final passage.
The exit is located beyond the milk bottles.
Chapter 3 "Cat"
This chapter shifts fully into puzzle-solving and environmental interaction. Progression depends on observation, correct placement of items, and assisting Newt, the robot.
CURIOSITY
This section introduces the core mechanics of the chapter, including multi-step puzzles, item placement, and assisting Newt.
1. Explore the Starting Area
Move forward and check the shelf on the right.
Play the audio log dated June 2.
Continue forward.
On the left is a locked door with a control socket on the wall.
The elevator is currently inactive.
Proceed further and interact with the audio log on the table (September 14).
At the far end of the room is a bookshelf with three empty slots.
2. Solve the Book Puzzle
You need to locate three books marked with dots:
- A book with three dots is on the shelf near the starting area on the left
- A book with two dots is in a niche on the right side near the locked door
- A book with five dots is closer to the bookshelf
Place the books as follows:
- Two dots → top shelf
- Five dots → bottom left
- Three dots → bottom right
This will open a passage to the basement.
3. Restore Pressure
Go down into the basement.
Interact with the furnace.
Add coal and increase the pressure to maximum.
Turn the valve until the gauge reaches the red zone.
An explosion will occur, opening the path forward.
4. Reach the Tunnel
Move through the tunnel.
Take the third left.
Find a partially open grate and exit through it.
Proceed into the corridor and go right.
5. Locate Newt
Enter the last room on the right.
Approach the opening where you can see the cat.
This updates the objective to finding a battery for Newt.
6. Find the Battery
Return to the corridor and go the opposite direction.
Enter the last room on the left.
On the shelf is an audio log (March 1).
Take a battery from the table.
Return to Newt and install the battery.
7. Create a Shortcut
Pick up Newt and carry him down the corridor.
Pull the red lever to open a shortcut back to the upper level.
8. Activate Newt
Place Newt into the slot near the P.E.S.T. monitor.
Interact with the screen.
Press the input when the rotating arrow aligns with the green sectors.
- Round 1: 1 sector
- Round 2: 2 sectors
- Round 3: 3 sectors
You do not need to complete all inputs in a single rotation. Take your time.
9. Find Ink for Newt
Once activated, Newt will display a symbol for ink.
Return to the basement where you found the battery.
Locate the ink boxes on the table.
Take one and give it to Newt.
10. Install the Amplifier
After Newt leaves the station, pick him up and move forward.
Place him into the next slot to open a nearby door.
Crouch and go through the hole on the right.
Retrieve the amplifier from the device.
Return to Newt and place the part nearby.
11. Secure the Door
Return to the corridor beyond the door.
Check the two rooms on the left.
In the second room is an audio log (January 22).
Enter the last door labeled “V” and collect the spring.
Return to the door and place the spring underneath it to keep it open.
12. Upgrade Newt
Take the amplifier and install it in the first room on the left.
Place Newt into the slot above the amplifier.
Pull the lever to attach the upgrade.
13. Repair the Elevator
Newt will move into the ventilation system.
Return to the main corridor near the elevator.
Newt will request tools.
Take a wrench from the toolbox across from the elevator and give it to him.
Next, retrieve oil from the nearby shelf and give it to Newt.
Find a hammer nearby (in the toolbox or on the floor).
After receiving all items, Newt will repair the elevator.
14. Continue
Enter the elevator and press the button to proceed.
LABORATORY
This section introduces multi-step crafting, environmental puzzles, and more direct interaction with the baby. Progression depends on combining reagents and using Newt to manipulate the environment.
1. Enter the Laboratory
Exit the elevator and go left.
Place Newt in the slot to open the white door.
Enter the laboratory.
On the right is a chest that unlocks after freeing three souls.
On the main table is an audio log (December 1).
A note nearby explains reagent combinations:
- Red + Blue = Magnet
- Green + Red = Weight
2. Create the First Reagent (Magnet)
Examine the large blue flower to the left of the chest.
Call Newt and collect the blue reagent.
Place it into a flask.
Activate both the blue and red reagent levers.
Once combined, turn the red valve.
Use an empty bottle to collect the purple mixture.
Give the bottle to the baby.
The baby will attract a purple key and fall, allowing you to pick it up.
3. Unlock the First Door
Use the purple key to open the matching door inside the laboratory.
Proceed into the corridor.
On the table ahead is an audio log (July 28).
Take the valve from the table and return to the main room.
4. Retrieve the Green Key
Go to the door with the green crescent lock.
To the right is a crack where a green key is visible.
Install the valve on the nearby pipe.
Create the magnet mixture again (red + blue).
Give the bottle to the baby.
Turn the valve and place the baby into the pipe.
Retrieve the green key.
5. Activate the Ladder System
Open the green-locked door.
Locate the slot near the center table.
Place Newt into it.
A moving ladder system will activate.
Time it so you can retrieve Newt when it reaches the upper level near the black cat.
Climb up.
6. Solve the Door Code
Return downstairs.
Locate three symbols:
- Near the purple candle by the stairs, knock books off the shelf to reveal the first symbol
- Near the fireplace, remove the book from the table to reveal the second symbol
- Use the ladder to reach the final symbol near the upper candles
Enter the symbols into the code door in this order (top to bottom):
- Triangle with two horizontal lines
- Tilted square with two horizontal lines
- Square inside a circle
- Symbol resembling the letter “Э”
Play the nearby audio log (February 27).
Open the door and proceed.
7. Restore the Camera
Enter the room with the camera.
Open it and attempt to take a photo.
You will need film.
Go into the nearby room and collect film from the table.
Insert it into the camera.
Take a photo of the baby.
8. Develop the Film
Return to the red room.
Close the door.
Place the film in the developing tray.
Insert the developed film into the projector.
9. Reveal the Hidden Lever
Repeat the process with a second film.
Take a photo of the wall where the lever should be.
Develop and project the image.
Return to the room and activate the now-visible lever.
A shelf with a wilted flower will descend.
10. Restore the Flower
Take a photo of the wilted flower.
Develop and project the image to restore it.
Attempt to collect the reagent.
Call Newt to cool the flower.
Collect the green reagent.
11. Create the Weight Reagent
Return to the laboratory.
Place the green reagent into a flask.
Combine green and red reagents to create the weight mixture.
Collect it in a bottle.
12. Open the Exit Door
Give the mixture to the baby.
Carry the baby to the corridor outside the laboratory.
At the end is a large floor panel.
Do not place the baby directly on it.
Instead, locate the pipe just outside the lab door.
Open it using the valve.
Place the baby inside.
It will land on the pressure plate and open the door.
Take Newt and proceed.
13. Explore the Garden
Enter the courtyard.
At the gate, play the audio log (March 12).
Interact with the flower to trigger a baby encounter.
Do not chase it.
Wait near one of the pots until the baby approaches.
Place it onto Newt.
Run to the cannon.
Place the baby inside and ignite the fuse.
14. Complete the Section
Collect the purple reagent from the flower.
Attempt to return inside.
A cutscene will trigger, ending this section.
COLLISIONS
This section is focused on survival, fast decision-making, and completing the final sequence of the chapter while under pressure. Timing and movement become critical.
1. Create the Final Reagent
Enter the laboratory.
Place the purple reagent into the remaining flask.
Combine purple and green reagents to create a yellow mixture.
Fill a bottle and give it to the baby.
While the baby is burning, throw it at the door covered in thorns to destroy them.
Open the gate and proceed upstairs into the bedroom.
2. Retrieve the Pacifier
You will need a pacifier to continue.
Return to the laboratory and enter the door on the left.
Locate the small glass case on the wall.
Break it and take the pacifier.
Return and give it to the baby.
3. Activate the Lever Sequence
Go through the double doors to the upper level of the laboratory.
You will find three levers.
Activate them in this order:
- Left
- Center (near the door)
- Right
Once completed, go back down to the first floor.
4. Trigger the Chase
Attempt to take the fallen core.
You will be prompted to run.
Immediately turn right.
Move through the library and head toward the camera room.
5. Create a Path Forward
In the camera room, take the prop from the chair.
Place it under the door to hold it open.
Interact with Newt to reach the upper level where the ladder previously broke.
Drop down and return through the library.
Move left to reach the corridor and exit into the courtyard.
6. Collect the Core Fragments
Locate two fragments:
- One is in the bushes to the right near the door
- One is inside the fountain near the gate and flower
Collect both fragments.
Place them into the purple sphere.
7. Restore the Core
Once both fragments are installed, retrieve the completed core.
Give it to Newt.
Follow him.
8. Return to the Laboratory
The main entrance will be blocked.
Turn left into the library.
Crouch and crawl under the partially closed door to re-enter the laboratory.
9. Defeat the Entity
Move to the center of the room.
Place the core into the device surrounded by rings while Newt holds the door.
This will destroy the monster.
Wait for the fragments to separate.
Pick up the golden sphere.
10. Complete the Chapter
Go upstairs.
Place the sphere into the designated slot.
This will complete Chapter 3.