Horror Hunt HQ
HomeNow PlayingRecommendationsReviewsWalkthroughsLore VaultMoviesMerchPast Posts
Back to walkthroughs

The Butler

PC
A totally normal investigation that absolutely will not ruin your life. Welcome to The Butler, where you play as Deacon, a man who simply wanted to find answers and instead unlocked generational trauma, cursed secrets, and probably several therapy bills. This guide will walk you step-by-step through everything you need to do and as always, with no spoilers so that you can receive any help you need without having us ruin your experience or surprise!

Sections

1The Antique Shop2The Mansion3The Basement4The Office & Out Back5The Creepy House Out Back6A Whole New Room - The Butler's Room7The Relic, The Lighthouse & The Truth
1

The Antique Shop

Easy

“Let’s do chores while being traumatized.”


1. Read the note on the coffee table. Yes, reading is important in this game!


2. Check out the newspaper on the desk. More lore. More reasons to regret being here.


3. Head out into the shop area. Time to snoop...legally, because it’s your job.


4. Pick up trash around the shop (crouch + interact).


5. Interact with the gramophone and rotary phone (optional). Not required, but if you like creepy vibes and ominous hints, go for it.


6. Grab the flashlight near the stairs. You’ve unlocked basic survival.


7. Go upstairs and read the ledger on the desk. Because numbers and records are always comforting in horror games… right?


8. Head back downstairs and investigate.


9. Enter the storage room (right of the stairs) and grab the broom. Inventory tutorial time!


10. Use the broom to clear debris. Right-click → select broom → pretend this is normal.


11. Return the broom to storage. We respect organization and creepy vibes here.


12. Grab the Butler photo, nails, and hammer from the desk in the storage closet.


13. Go back to the cleared area and hang the photo. Nothing bad ever happens after hanging mysterious portraits.


14. Return to storage and grab the box of statues.


15. Place the statues on the empty shelf in the shop.


16. Head back upstairs toward the office.


17. Turn on your flashlight.


18. Check the front door and zoom in through the window.


19. Turn off the gramophone. Because creepy music = absolutely not.


20. Search everywhere:

  • Storage room
  • Bathroom (turn off the water)
  • Office
  • Shop floor

Basically, poke everything until the game decides you’ve suffered enough.


21. Go upstairs and grab your car keys from the office desk. Freedom is so close.

2

The Mansion

Medium

Ah yes, the classic “this place seems fine” house.


1. Examine the book on the coffee table. Because we’re still pretending this is a calm experience.


2. Turn off the TV. Silence is somehow worse. Congrats.


3. Read the note near the front door.

Then head:

  • Forward
  • Right of the stairs
  • Into the dining room

Read the letter, then listen to the phone message.

**Yes, ALL of it. Don’t skip. It matters.


4. Go down the basement steps briefly… then immediately nope back upstairs. Classic horror logic. Read the fridge note, then go through the opposite door.


5. Peek through the floor (kneel + interact). You can’t grab anything—just admire your future problems.


6. Enter the family room:

  • Press piano keys (achievement flex 💅)
  • Read the letter


7. Go to the bathroom and inspect the boarded wall.


8. Return to the foyer and go upstairs.


9. Try the left stairway door. Then go to the other side and enter the open door.


10. Go to the end bathroom and read the cabinet note.


11. Enter the bedroom:

  • Read letter (nightstand)
  • Read newspaper (table)
  • Grab the Library Key

12. Go downstairs and unlock the library (right of front door). Then head through to the back door of the library.


13. Peek through another boarded wall (because why not). Enter the next room, inspect basement door, grab the hammer.


14. Return to library → go upstairs → check the book on the desk.


15. Backtrack: Dining room → Kitchen → Bathroom. Use the hammer to remove boards → grab the key from the hidden view. Return upstairs → unlock previously locked door at the top of the left side staircase.


16. Enter the hallway:

  • Check left door (Megan's Room)
  • Continue to bathroom


17. Grab the bobby pin from the dresser in the bathroom.


18. Return to storage closet area where you got your hammer (remember, go through the library and last door on the left):

  • Use bobby pin on locked hatch
  • Grab glow stick
  • Interact with power box


19. Go back to kitchen → head into basement. You made it. It gets worse.

3

The Basement

Hard

Dark. Wet. Confusing. Exactly what you wanted.


Survival Rule #1: FOLLOW THE CANDLES


1. The trick to the basement is move from candlelight to candlelight in an essentially straight path. Check lockers as you go and mentally note them.


2. Find the correct and final candlelit drum beside the last locker (NOT the Halloween prop one). If you keep returning to that one, you need to progress further into the basement. Open the locker and grab the key inside.


3. Look for tall shelves nearby. Grab the sledgehammer from the top.


4. Return toward the entrance:

  • Try using the sledgehammer on the main door
  • Then try the other nearby door


5. Once it’s safe, exit the locker and move forward.

You’ll come across a woman’s body (because of course you will).

  • Approach the body
  • Take the Bobby Pin from her hair


6. Start heading back toward where you originally entered the basement.

Before reaching that door:

  • Look to your left
  • Unlock the door with your key
  • Enter the room

Inside you’ll find:

  • A large generator (intimidating, useless right now)
  • A flashlight at the back of the room (VERY useful, finally)

Grab the flashlight and leave.


7.Now listen carefully, because this is where people panic and ruin everything.

From the generator room exit:

  • Go straight forward
  • Slightly left through the doorway
  • You should see the basement exit door ahead

DO NOT SECOND GUESS YOURSELF.


Use the sledgehammer on the door. KEEP CLICKING.

⚠️ IMPORTANT:

  • Do NOT run to a locker
  • Do NOT stop
  • Do NOT panic

Just commit to smashing that door like your life depends on it.


8.Once the door breaks:

🎉 Basement complete. You’re back in the house. Mentally? Debatable.

4

The Office & Out Back

Easy

Time to uncover secrets..


1. Go through the kitchen → into the bathroom where you can peek through the wall. Use the sledgehammer to break into the office.


2. Grab Megan’s Bedroom Key.


3. Read the letter on the desk.


4. Check the briefcase in the wardrobe. It needs a word to unlock it. Turn around...there’s a letter from Miles’ wife.


5. The code to the briefcase is: BETTY (Yes, it’s that simple. No, don’t overthink it.)

Inside:

  • Read Vessel of Betrayal
  • Grab Bethany’s birth certificate


6. Sit back and absorb the lore bomb 💣


7. Go to Megan’s bedroom and unlock it.


8. Walk inside… and hear music. Never a good sign.


9. Check the closet area and read the newspaper clipping. New objective: find the source of the music.


10. In the closet, look down along the left wall. Move your cursor until something feels suspicious.


11. Use the hammer to break the floor. Then use your bobby pin to unlock the box.

Inside:

  • Stop the music box
  • Read Megan’s Diary
  • View the creepy drawing


New objective: retrieve Megan’s camera. Because clearly things aren’t bad enough yet.


13. Go downstairs → through the library → toward the patio doors → head outside.

5

The Creepy House Out Back

Medium

Because one haunted house wasn’t enough.


1. Follow the path through the woods. Yes, into the darkness. Check the outhouse, then enter the house.


2. Wander a bit, then read the letter near the attic ladder. Climb up.


3. In the attic:

  • Explore until you find skeletal remains
  • Read the Maid’s Diary
  • Examine the revolver


4. Go back down. A new room is now open:

  • Read the stove note (toxic mushrooms… great)
  • Read the dining table letter
  • Listen to lore


5. Leave the room → wander → return → leave again → approach the closed door. The game basically wants you to pace like an anxious ghost for a sec.


6. When the door opens:

  • Enter
  • Grab Megan’s Camera
  • View the photo of Jane’s mother


7. Your camera is now your light source.

  • Keep flashing as you move
  • Exit the room
  • Move through the house
  • Reach the other room
  • Turn around and leave


Yay! We're done... but only done here. There's more.

6

A Whole New Room - The Butler's Room

Easy

1. You’ll appear in a new room. Investigate EVERYTHING:

  • Teddy bear (bed)
  • Teddy bear (floor)
  • Butler photo (dresser)
  • 1823 Arithmetic book


2. Read the Butler’s Diary on the desk. Prepare for more emotional damage.


3. Keep exploring until the wall opens. Use the hammer to break through.


Cue: The Butler’s Room lore 🫠

7

The Relic, The Lighthouse & The Truth

Hard

AKA: Everything finally connects. Prepare for your jaw to drop.


1. You're now prompted to Locate The Relic. Head back through the house → dining room → kitchen → sitting room (piano room).


2. Look for the lighthouse painting on the left wall. Interact with it.


3. Follow the path outside → enter the lighthouse.

Immediately check:

  • Right side of the entrance


4. Interact with:

  • Camcorder
  • Tape recorder (PLAY IT...more lore)


5. Go upstairs. At the top:

  • Read the letter
  • Interact with the crystal ball


FINAL SEQUENCE:

Because trauma is a shared universe now.


1. Watch the scene with Claire and George. This is BIG lore. Pay attention.


2. You’ll shift into another memory. Walk forward → interact with the person on the couch. (Yep... you're realizing what's happening and no, you're not confused. Jaw dropped yet?)


3. Listen to the final piece of the story.

THE END


You survived. Emotionally? Jury’s still out. The world will never know.

HomePlayingReccsLore
Horror Hunt HQ — Where horror games get ranked and roasted
No filter. No mercy. Just scores. 💀

Warning: This site is haunted. Some interactions may trigger unexpected audio and visual horror effects.

Privacy Policy
base44
Edit with Base44

Warning:

This site is haunted.

Some interactions may trigger unexpected audio and visual horror effects.